This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.
About Face 3: The Essentials of Interaction Design
September 17th, 2011 · Comments Off
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Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences (Voices That Matter)
September 16th, 2011 · Comments Off
What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act.
Topics include:
- AESTHETICS, BEAUTY, AND BEHAVIOR: Why do striking visuals grab our attention? And how do emotions affect judgment and behavior?
- PLAYFUL SEDUCTION: How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience?
- THE SUBTLE ART OF SEDUCTION: How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action?
- THE GAME OF SEDUCTION: How do you continue motivating people long after the first encounter? Are there lessons to be gained from learning theories or game design?
Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers.
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Forms that Work: Designing Web Forms for Usability (Interactive Technologies)
September 16th, 2011 · Comments Off
Forms are everywhere on the web – for registration and communicating, for commerce and government. Good forms make for happier customers, better data, and reduced support costs. Bad forms fill your organization’s databases with inaccuracies and duplicates and can cause loss of potential consumers.
Designing good forms is trickier than people think. Jarrett and Gaffney come to the rescue with Designing Forms that Work, clearly explaining exactly how to design great forms for the web. Liberally illustrated with full-color examples, it guides readers on how to define requirements, how to write questions that users will understand and want to answer, and how to deal with instructions, progress indicators and errors.
*Provides proven and practical advice that will help you avoid pitfalls, and produce forms that are aesthetically pleasing, efficient and cost-effective.
*Features invaluable design methods, tips, and tricks to help ensure accurate data and satisfied customers.
*Includes dozens of examples — from nitty-gritty details (label alignment, mandatory fields) to visual designs (creating good grids, use of color).
*Foreword by Steve Krug, author of the best selling Don’t Make Me Think!
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Web Form Design: Filling in the Blanks
September 16th, 2011 · Comments Off
Forms make or break the most crucial online interactions: checkout, registration, and any task requiring information entry. In Web Form Design, Luke Wroblewski draws on original research, his considerable experience at Yahoo! and eBay, and the perspectives of many of the field’s leading designers to show you everything you need to know about designing effective and engaging web forms.
Testimonials
“Luke Wroblewski has done the entire world a great favor by writing this book. Online forms are ubiquitous and ubiquitously annoying but they don’t have to be. Wroblewski shows Web designers how to present forms that gather necessary information without unnecessarily badgering and annoying visitors.
Alan Cooper, Chairman, Cooper; author, The Inmates are Running the Asylum
“If I could only send a copy of Web Form Design Best Practices to the designer of every web form that’s frustrated me, I’d go bankrupt from the shipping charges alone. Please. Stop the pain. Read this book now.”
Eric Meyer (meyerweb.com), author of CSS: The Definitive Guide
“Luke’s book is by far the most practical, comprehensive, data-driven guide for solving form design challenges that plague every interface designer. It is an essential reference that will become a must-read for many years.”
Irene Au, Director of User Experience, Google
“Form design has historically been an afterthought, a partial chapter in past web design primers. Thankfully, we now have Luke’s indispensable best practices in print. This book will now sit on my desk whenever I’m designing an application.”
Dan Cederholm, Principal, SimpleBits; author of Bulletproof Web Design
“Through really clear examples and succinct best practices, Luke brings joy to designing forms. I love this book and will be adding it to my list of “must haves.”
Bill Scott, Director UI Engineering, Netflix; former Yahoo! Ajax Evangelist
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Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
September 16th, 2011 · Comments Off

What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to create a fun and captivating social environment.
Whether you’re an executive, developer, producer, or product specialist, Gamification by Design will show you how game mechanics can help you build customer loyalty.
- Discover the motivational framework game designers use to segment and engage consumers
- Understand core game mechanics such as points, badges, levels, challenges, and leaderboards
- Engage your consumers with reward structures, positive reinforcement, and feedback loops
- Combine game mechanics with social interaction for activities such as collecting, gifting, heroism, and status
- Dive into case studies on Nike and Yahoo!, and analyze interactions at Google, Facebook, and Zynga
- Get the architecture and code to gamify a basic consumer site, and learn how to use mainstream gamification APIs from Badgeville
“Turning applications into games is a huge trend. This book does a great job of identifying the core lasting principals you need to inspire your users to visit again and again.”
-Adam Loving
Freelance Social Game Developer and founder of Twibes Twitter Groups
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Simple and Usable Web, Mobile, and Interaction Design (Voices That Matter)
September 16th, 2011 · Comments Off
In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining why simplicity is attractive, explores the laws of simplicity, and presents proven strategies for achieving simplicity. Remove, hide, organize and displace become guidelines for designers, who learn simplicity by seeing before and after examples and case studies where the results speak for themselves.
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Sexy Web Design: Creating Interfaces That Work
September 15th, 2011 · Comments Off

Sexy Web Design is an easy-to-follow guide that reveals the secrets of how to build your own breathtaking web interfaces from scratch. You’ll be guided through the entire process of creating a gorgeous, usable web site by applying the timeless principles of user-centered design.
Even if you’re short on design skills, with this book you’ll be creating your own stunning web sites in no time at all.
Throughout, the focus is on simple and practical techniques that anyone can use – you don’t need to have gone to art school or have artistic flair to create stunning designs using the methods outlined in this book.
The book’s full-color layout and large format (8″ x 10″) make Sexy Web Design a pleasure to read.
- Master key web interface design principles
- Design amazing web interfaces from scratch
- Create beautiful, yet functional, web sites
- Unleash your artistic talents
- And much more
Who should read this book?
Whether you’re completely new to web design, a seasoned pro looking for inspiration, or a developer wanting to improve your sites’ aesthetics, there’s something for everyone here.
How? Because instead of trying to cover every possible area of creating a web site, we’ve focused purely on the design stage; that is, everything that happens before a single line of code is written.
However, great design is more than just aesthetics. Long before we open our graphics program of choice, we’ll be conducting research, dealing with clients, responding to briefs, sketching out sitemaps, planning information architecture, moving from doodles to diagrams, exploring different ways of interactivity, and building upon design traditions.
But ultimately, you’ll be finding out how to create web sites that look drop-dead gorgeous.
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Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules
September 15th, 2011 · Comments Off
Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In Designing with the Mind in Mind, Jeff Johnson, author of the best selling GUI Bloopers, provides designers with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list of rules to follow.
* The first practical, all-in-one source for practitioners on user interface design rules and why, when and how to apply them.
* Provides just enough background into the reasoning behind interface design rules that practitioners can make informed decisions in every project.
* Gives practitioners the insight they need to make educated design decisions when confronted with tradeoffs, including competing design rules, time constrictions, or limited resources.
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Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
September 15th, 2011 · Comments Off

The post-Ajaxian Web 2.0 world of wikis, folksonomies, and mashups makes well-planned information architecture even more essential. How do you present large volumes of information to people who need to find what they’re looking for quickly? This classic primer shows information architects, designers, and web site developers how to build large-scale and maintainable web sites that are appealing and easy to navigate.
The new edition is thoroughly updated to address emerging technologies — with recent examples, new scenarios, and information on best practices — while maintaining its focus on fundamentals. With topics that range from aesthetics to mechanics, Information Architecture for the World Wide Web explains how to create interfaces that users can understand right away. Inside, you’ll find:
- An overview of information architecture for both newcomers and experienced practitioners
- The fundamental components of an architecture, illustrating the interconnected nature of these systems. Updated, with updates for tagging, folksonomies, social classification, and guided navigation
- Tools, techniques, and methods that take you from research to strategy and design to implementation. This edition discusses blueprints, wireframes and the role of diagrams in the design phase
- A series of short essays that provide practical tips and philosophical advice for those who work on information architecture
- The business context of practicing and promoting information architecture, including recent lessons on how to handle enterprise architecture
- Case studies on the evolution of two large and very different information architectures, illustrating best practices along the way
How do you document the rich interfaces of web applications? How do you design for multiple platforms and mobile devices? With emphasis on goals and approaches over tactics or technologies, this enormously popular book gives you knowledge about information architecture with a framework that allows you to learn new approaches — and unlearn outmoded ones.
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@Sundance, no movies today, going to a panel disc
January 25th, 2011 · Comments Off
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